RealmSectionedResult

public protocol RealmSectionedResult : ThreadConfined, Equatable, RandomAccessCollection

RealmSectionedResult defines properties and methods which are common between SectionedResults and ResultSection.

Properties

  • The Realm which manages the collection, or nil if the collection is invalidated.

    Declaration

    Swift

    var realm: Realm? { get }
  • Indicates if the collection can no longer be accessed.

    The collection can no longer be accessed if invalidate() is called on the Realm that manages the collection.

    Declaration

    Swift

    var isInvalidated: Bool { get }
  • The number of objects in the collection.

    Declaration

    Swift

    var count: Int { get }
  • Returns true if this collection is frozen

    Declaration

    Swift

    var isFrozen: Bool { get }
  • Returns a frozen (immutable) snapshot of this collection.

    The frozen copy is an immutable collection which contains the same data as this collection currently contains, but will not update when writes are made to the containing Realm. Unlike live collections, frozen collections can be accessed from any thread.

    Warning

    This method cannot be called during a write transaction, or when the containing Realm is read-only.

    Warning

    Holding onto a frozen collection for an extended period while performing write transaction on the Realm may result in the Realm file growing to large sizes. See Realm.Configuration.maximumNumberOfActiveVersions for more information.

    Declaration

    Swift

    func freeze() -> Self
  • Returns a live (mutable) version of this frozen collection.

    This method resolves a reference to a live copy of the same frozen collection. If called on a live collection, will return itself.

    Declaration

    Swift

    func thaw() -> Self?
  • observe(keyPaths:on:_:) Default implementation

    Registers a block to be called each time the sectioned results collection changes.

    The block will be asynchronously called with the initial sectioned results collection, and then called again after each write transaction which changes either any of the objects in the sectioned results collection, or which objects are in the sectioned results collection.

    The change parameter that is passed to the block reports, in the form of indices within the collection, which of the objects were added, removed, or modified during each write transaction. See the SectionedResultsChange documentation for more information on the change information supplied and an example of how to use it to update a UITableView.

    At the time when the block is called, the collection will be fully evaluated and up-to-date, and as long as you do not perform a write transaction on the same thread or explicitly call realm.refresh(), accessing it will never perform blocking work.

    If no queue is given, notifications are delivered via the standard run loop, and so can’t be delivered while the run loop is blocked by other activity. If a queue is given, notifications are delivered to that queue instead. When notifications can’t be delivered instantly, multiple notifications may be coalesced into a single notification. This can include the notification with the initial sectioned results collection.

    For example, the following code performs a write transaction immediately after adding the notification block, so there is no opportunity for the initial notification to be delivered first. As a result, the initial notification will reflect the state of the Realm after the write transaction.

    let dogs = realm.objects(Dog.self)
    let sectionedResults = dogs.sectioned(by: \.age, ascending: true)
    print("sectionedResults.count: \(sectionedResults?.count)") // => 0
    let token = sectionedResults.observe { changes in
        switch changes {
        case .initial(let sectionedResults):
            // Will print "sectionedResults.count: 1"
            print("sectionedResults.count: \(sectionedResults.count)")
            break
        case .update:
            // Will not be hit in this example
            break
        case .error:
            break
        }
    }
    try! realm.write {
        let dog = Dog()
        dog.name = "Rex"
        person.dogs.append(dog)
    }
    // end of run loop execution context
    

    If no key paths are given, the block will be executed on any insertion, modification, or deletion for all object properties and the properties of any nested, linked objects. If a key path or key paths are provided, then the block will be called for changes which occur only on the provided key paths. For example, if:

    class Dog: Object {
        @Persisted var name: String
        @Persisted var age: Int
        @Persisted var toys: List<Toy>
    }
    // ...
    let dogs = realm.objects(Dog.self)
    let sectionedResults = dogs.sectioned(by: \.age, ascending: true)
    let token = sectionedResults.observe(keyPaths: ["name"]) { changes in
        switch changes {
        case .initial(let sectionedResults):
           // ...
        case .update:
           // This case is hit:
           // - after the token is initialized
           // - when the name property of an object in the
           // collection is modified
           // - when an element is inserted or removed
           //   from the collection.
           // This block is not triggered:
           // - when a value other than name is modified on
           //   one of the elements.
        case .error:
            // ...
        }
    }
    // end of run loop execution context
    
    • If the observed key path were ["toys.brand"], then any insertion or deletion to the toys list on any of the collection’s elements would trigger the block. Changes to the brand value on any Toy that is linked to a Dog in this collection will trigger the block. Changes to a value other than brand on any Toy that is linked to a Dog in this collection would not trigger the block. Any insertion or removal to the Dog type collection being observed would also trigger a notification.
    • If the above example observed the ["toys"] key path, then any insertion, deletion, or modification to the toys list for any element in the collection would trigger the block. Changes to any value on any Toy that is linked to a Dog in this collection would not trigger the block. Any insertion or removal to the Dog type collection being observed would still trigger a notification.
    • Any modification to the section key path property which results in the object changing position in the section, or changing section entirely will trigger a notification.

    Note

    Multiple notification tokens on the same object which filter for separate key paths do not filter exclusively. If one key path change is satisfied for one notification token, then all notification token blocks for that object will execute.

    You must retain the returned token for as long as you want updates to be sent to the block. To stop receiving updates, call invalidate() on the token.

    Warning

    This method cannot be called during a write transaction, or when the containing Realm is read-only.

    Default Implementation

    Declaration

    Swift

    func observe(keyPaths: [String]?,
                 on queue: DispatchQueue?,
                 _ block: @escaping (SectionedResultsChange<Self>) -> Void) -> NotificationToken

    Parameters

    keyPaths

    Only properties contained in the key paths array will trigger the block when they are modified. If nil, notifications will be delivered for any property change on the object. String key paths which do not correspond to a valid a property will throw an exception. See description above for more detail on linked properties.

    queue

    The serial dispatch queue to receive notification on. If nil, notifications are delivered to the current thread.

    block

    The block to be called whenever a change occurs.

    Return Value

    A token which must be held for as long as you want updates to be delivered.

Available where Element: RealmSectionedResult, Element.Element: ObjectBase

  • observe(keyPaths:on:_:) Default implementation

    Default Implementation

    Registers a block to be called each time the sectioned results collection changes.

    The block will be asynchronously called with the initial sectioned results collection, and then called again after each write transaction which changes either any of the objects in the sectioned results collection, or which objects are in the sectioned results collection.

    The change parameter that is passed to the block reports, in the form of indices within the collection, which of the objects were added, removed, or modified during each write transaction. See the SectionedResultsChange documentation for more information on the change information supplied and an example of how to use it to update a UITableView.

    At the time when the block is called, the collection will be fully evaluated and up-to-date, and as long as you do not perform a write transaction on the same thread or explicitly call realm.refresh(), accessing it will never perform blocking work.

    If no queue is given, notifications are delivered via the standard run loop, and so can’t be delivered while the run loop is blocked by other activity. If a queue is given, notifications are delivered to that queue instead. When notifications can’t be delivered instantly, multiple notifications may be coalesced into a single notification. This can include the notification with the initial sectioned results collection.

    For example, the following code performs a write transaction immediately after adding the notification block, so there is no opportunity for the initial notification to be delivered first. As a result, the initial notification will reflect the state of the Realm after the write transaction.

    let dogs = realm.objects(Dog.self)
    let sectionedResults = dogs.sectioned(by: \.age, ascending: true)
    print("sectionedResults.count: \(sectionedResults?.count)") // => 0
    let token = sectionedResults.observe { changes in
        switch changes {
        case .initial(let sectionedResults):
            // Will print "sectionedResults.count: 1"
            print("sectionedResults.count: \(sectionedResults.count)")
            break
        case .update:
            // Will not be hit in this example
            break
        case .error:
            break
        }
    }
    try! realm.write {
        let dog = Dog()
        dog.name = "Rex"
        person.dogs.append(dog)
    }
    // end of run loop execution context
    

    If no key paths are given, the block will be executed on any insertion, modification, or deletion for all object properties and the properties of any nested, linked objects. If a key path or key paths are provided, then the block will be called for changes which occur only on the provided key paths. For example, if:

    class Dog: Object {
        @Persisted var name: String
        @Persisted var age: Int
        @Persisted var toys: List<Toy>
    }
    // ...
    let dogs = realm.objects(Dog.self)
    let sectionedResults = dogs.sectioned(by: \.age, ascending: true)
    let token = sectionedResults.observe(keyPaths: ["name"]) { changes in
        switch changes {
        case .initial(let sectionedResults):
           // ...
        case .update:
           // This case is hit:
           // - after the token is initialized
           // - when the name property of an object in the
           // collection is modified
           // - when an element is inserted or removed
           //   from the collection.
           // This block is not triggered:
           // - when a value other than name is modified on
           //   one of the elements.
        case .error:
            // ...
        }
    }
    // end of run loop execution context
    
    • If the observed key path were ["toys.brand"], then any insertion or deletion to the toys list on any of the collection’s elements would trigger the block. Changes to the brand value on any Toy that is linked to a Dog in this collection will trigger the block. Changes to a value other than brand on any Toy that is linked to a Dog in this collection would not trigger the block. Any insertion or removal to the Dog type collection being observed would also trigger a notification.
    • If the above example observed the ["toys"] key path, then any insertion, deletion, or modification to the toys list for any element in the collection would trigger the block. Changes to any value on any Toy that is linked to a Dog in this collection would not trigger the block. Any insertion or removal to the Dog type collection being observed would still trigger a notification.
    • Any modification to the section key path property which results in the object changing position in the section, or changing section entirely will trigger a notification.

    Note

    Multiple notification tokens on the same object which filter for separate key paths do not filter exclusively. If one key path change is satisfied for one notification token, then all notification token blocks for that object will execute.

    You must retain the returned token for as long as you want updates to be sent to the block. To stop receiving updates, call invalidate() on the token.

    Warning

    This method cannot be called during a write transaction, or when the containing Realm is read-only.

    Declaration

    Swift

    func observe(keyPaths: [PartialKeyPath<Element.Element>],
                 on queue: DispatchQueue? = nil,
                 _ block: @escaping (SectionedResultsChange<Self>) -> Void) -> NotificationToken

    Parameters

    keyPaths

    Only properties contained in the key paths array will trigger the block when they are modified. If nil, notifications will be delivered for any property change on the object.

    queue

    The serial dispatch queue to receive notification on. If nil, notifications are delivered to the current thread.

    block

    The block to be called whenever a change occurs.

    Return Value

    A token which must be held for as long as you want updates to be delivered.

Available where Element: ObjectBase

  • observe(keyPaths:on:_:) Default implementation

    Default Implementation

    Registers a block to be called each time the sectioned results collection changes.

    The block will be asynchronously called with the initial sectioned results collection, and then called again after each write transaction which changes either any of the objects in the sectioned results collection, or which objects are in the sectioned results collection.

    The change parameter that is passed to the block reports, in the form of indices within the collection, which of the objects were added, removed, or modified during each write transaction. See the SectionedResultsChange documentation for more information on the change information supplied and an example of how to use it to update a UITableView.

    At the time when the block is called, the collection will be fully evaluated and up-to-date, and as long as you do not perform a write transaction on the same thread or explicitly call realm.refresh(), accessing it will never perform blocking work.

    If no queue is given, notifications are delivered via the standard run loop, and so can’t be delivered while the run loop is blocked by other activity. If a queue is given, notifications are delivered to that queue instead. When notifications can’t be delivered instantly, multiple notifications may be coalesced into a single notification. This can include the notification with the initial sectioned results collection.

    For example, the following code performs a write transaction immediately after adding the notification block, so there is no opportunity for the initial notification to be delivered first. As a result, the initial notification will reflect the state of the Realm after the write transaction.

    let dogs = realm.objects(Dog.self)
    let sectionedResults = dogs.sectioned(by: \.age, ascending: true)
    print("sectionedResults.count: \(sectionedResults?.count)") // => 0
    let token = sectionedResults.observe { changes in
        switch changes {
        case .initial(let sectionedResults):
            // Will print "sectionedResults.count: 1"
            print("sectionedResults.count: \(sectionedResults.count)")
            break
        case .update:
            // Will not be hit in this example
            break
        case .error:
            break
        }
    }
    try! realm.write {
        let dog = Dog()
        dog.name = "Rex"
        person.dogs.append(dog)
    }
    // end of run loop execution context
    

    If no key paths are given, the block will be executed on any insertion, modification, or deletion for all object properties and the properties of any nested, linked objects. If a key path or key paths are provided, then the block will be called for changes which occur only on the provided key paths. For example, if:

    class Dog: Object {
        @Persisted var name: String
        @Persisted var age: Int
        @Persisted var toys: List<Toy>
    }
    // ...
    let dogs = realm.objects(Dog.self)
    let sectionedResults = dogs.sectioned(by: \.age, ascending: true)
    let token = sectionedResults.observe(keyPaths: ["name"]) { changes in
        switch changes {
        case .initial(let sectionedResults):
           // ...
        case .update:
           // This case is hit:
           // - after the token is initialized
           // - when the name property of an object in the
           // collection is modified
           // - when an element is inserted or removed
           //   from the collection.
           // This block is not triggered:
           // - when a value other than name is modified on
           //   one of the elements.
        case .error:
            // ...
        }
    }
    // end of run loop execution context
    
    • If the observed key path were ["toys.brand"], then any insertion or deletion to the toys list on any of the collection’s elements would trigger the block. Changes to the brand value on any Toy that is linked to a Dog in this collection will trigger the block. Changes to a value other than brand on any Toy that is linked to a Dog in this collection would not trigger the block. Any insertion or removal to the Dog type collection being observed would also trigger a notification.
    • If the above example observed the ["toys"] key path, then any insertion, deletion, or modification to the toys list for any element in the collection would trigger the block. Changes to any value on any Toy that is linked to a Dog in this collection would not trigger the block. Any insertion or removal to the Dog type collection being observed would still trigger a notification.
    • Any modification to the section key path property which results in the object changing position in the section, or changing section entirely will trigger a notification.

    Note

    Multiple notification tokens on the same object which filter for separate key paths do not filter exclusively. If one key path change is satisfied for one notification token, then all notification token blocks for that object will execute.

    You must retain the returned token for as long as you want updates to be sent to the block. To stop receiving updates, call invalidate() on the token.

    Warning

    This method cannot be called during a write transaction, or when the containing Realm is read-only.

    Declaration

    Swift

    func observe(keyPaths: [PartialKeyPath<Element>],
                 on queue: DispatchQueue? = nil,
                 _ block: @escaping (SectionedResultsChange<Self>) -> Void) -> NotificationToken

    Parameters

    keyPaths

    Only properties contained in the key paths array will trigger the block when they are modified. If nil, notifications will be delivered for any property change on the object.

    queue

    The serial dispatch queue to receive notification on. If nil, notifications are delivered to the current thread.

    block

    The block to be called whenever a change occurs.

    Return Value

    A token which must be held for as long as you want updates to be delivered.