Freeze Data - Flutter SDK
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Freezing creates an immutable snapshot of data in a realm at the time of freezing. Frozen objects are not live and do not automatically update. You cannot write to frozen data. Once data is frozen, it cannot be unfrozen.
You can freeze the following object types:
Freeze a Realm
Create a frozen snapshot of an entire realm with Realm.freeze(). Once you finish working with the frozen realm, you must close it to prevent memory leaks.
final config = Configuration.local([Person.schema, Scooter.schema]); final realm = Realm(config); // Add scooter owned by Mace Windu final maceWindu = Person(ObjectId(), "Mace", "Windu"); final purpleScooter = Scooter(ObjectId(), "Purple scooter", owner: maceWindu); realm.write(() { realm.add(purpleScooter); }); // Create frozen snapshot of realm final frozenRealm = realm.freeze(); // Update data in the realm final quiGonJinn = Person(ObjectId(), "Qui-Gon", "Jinn"); realm.write(() { purpleScooter.owner = quiGonJinn; }); // Data changes not in the frozen snapshot final purpleScooterFrozen = frozenRealm.query<Scooter>("name == \$0", ["Purple scooter"]).first; print(purpleScooterFrozen.owner!.firstName); // prints 'Mace' // You must also close the frozen realm before exiting the process frozenRealm.close();
Freeze RealmResults
Create a frozen snapshot of RealmResults
with RealmResults.freeze(). Once you finish working with the frozen data,
you must close the realm associated with it to prevent memory leaks.
// Add data to the realm final maceWindu = Person(ObjectId(), "Mace", "Windu"); final jocastaNu = Person(ObjectId(), "Jocasta", "Nu"); realm.write(() => realm.addAll([maceWindu, jocastaNu])); // Get RealmResults and freeze data final people = realm.all<Person>(); final frozenPeople = people.freeze(); // Update data in the non-frozen realm final newLastName = "Foo"; realm.write(() { for (var person in people) { person.lastName = newLastName; } }); // Data changes not in the frozen snapshot final frozenFooPeople = frozenPeople.query("lastName == \$0", [newLastName]); print(frozenFooPeople.length); // prints 0 // You must also close the frozen realm associated // with the frozen RealmResults before exiting the process frozenPeople.realm.close();
Freeze a RealmObject
Create a frozen snapshot of a RealmObject
with RealmObject.freeze(). Once you finish working with the frozen data,
you must close the realm associated with it to prevent memory leaks.
final person = realm.query<Person>( 'firstName == \$0 AND lastName == \$1', ["Count", "Dooku"]).first; // Freeze RealmObject final frozenPerson = person.freeze(); // Change data in the unfrozen object. realm.write(() { realm.delete(person); }); // Frozen person snapshot still exists even though data deleted // in the unfrozen realm print(frozenPerson.isValid); // prints true print(person.isValid); // prints false // You must also close the frozen realm associated // with the frozen RealmObject before exiting the process frozenPerson.realm.close();
Freeze a RealmList in a RealmObject
Create a frozen snapshot of RealmList
in a RealmObject
with RealmList.freeze().
Once you finish working with the frozen data,
you must close the realm associated with it to prevent memory leaks.
final firstPerson = realm.query<Person>("firstName = \$0", ["Yoda"]).first; // Freeze RealmList in a RealmObject final firstPersonAttributesFrozen = firstPerson.attributes.freeze(); // Change data in the unfrozen realm final newAttribute = "quick"; realm.write(() { // Append item to list firstPerson.attributes.add(newAttribute); }); final index = firstPersonAttributesFrozen.indexOf(newAttribute); print(index); // prints -1 because cannot find new attribute // You must also close the frozen realm associated // with the frozen RealmList before exiting the process firstPersonAttributesFrozen.realm.close();
Check if Data Is Frozen
Check if any of the freezable data types are frozen with the isFrozen
property.
isFrozen
returns true
if an object is frozen and false
if it is a live object.
// You can check if all freezable types are frozen // with the `isFrozen` property. final realm = Realm(config); print(realm.isFrozen); final people = realm.all<Person>(); print(people.isFrozen); final firstPerson = realm.query<Person>("firstName = \$0", ["Yoda"]).first; print(firstPerson.isFrozen); final firstPersonAttributes = firstPerson.attributes; print(firstPersonAttributes.isFrozen);