nirinchev
(Nikola Irinchev)
7
I see, that makes sense. Unfortunately, it doesn’t seem like there’s a way to indicate that a plugin is not to be used on game server builds without also removing it from desktop builds. So I guess the only option that I can think of is to replace the Realm.dll from the Unity package with the one from the nuget package and then manually add the dlls of Realm’s dependencies as described in my first comment. Let me know if that still doesn’t work.