Had another type of crash,

#0  0x007f515c728140 in funlockfile
#1  0x007f51506b6cee in mono_stringify_assembly_name
#2  0x007f51506e16d5 in mono_install_unhandled_exception_hook
#3  0x007f51506ed0c1 in mono_lookup_icall_symbol
#4  0x00000040dc8dea in (wrapper managed-to-native) System.Reflection.RuntimeAssembly:get_fullname (System.Reflection.Assembly)
#5  0x00000040b3a998 in System.Linq.Enumerable:FirstOrDefault<TSource_REF> (System.Collections.Generic.IEnumerable`1<TSource_REF>,System.Func`2<TSource_REF, bool>)
#6  0x00000040d3f0b8 in System.AppDomain:DoAssemblyResolve (string,System.Reflection.Assembly,bool)
#7  0x00000040d3f260 in (wrapper runtime-invoke) <Module>:runtime_invoke_object__this___object_object_byte (object,intptr,intptr,intptr)
#8  0x007f515058b1e8 in mono_get_runtime_build_info
#9  0x007f515072a136 in (Unknown)
#10 0x007f51506b10e9 in mono_domain_owns_vtable_slot
#11 0x007f51506b0f05 in mono_domain_owns_vtable_slot
#12 0x007f51506ae9b7 in mono_runtime_init
#13 0x007f51506b7a60 in mono_assembly_invoke_search_hook
#14 0x007f51506ba525 in mono_assembly_open_full
#15 0x007f51506d9fd9 in mono_install_unhandled_exception_hook
#16 0x007f51506f1a0b in mono_lookup_icall_symbol
#17 0x00000040c15dc2 in (wrapper managed-to-native) System.RuntimeTypeHandle:internal_from_name (string,System.Threading.StackCrawlMark&,System.Reflection.Assembly,bool,bool,bool)
#18 0x00000040c15a08 in System.RuntimeType:GetType (string,bool,bool,bool,System.Threading.StackCrawlMark&)
#19 0x00000040f10240 in MongoDB.Driver.Core.Connections.ClientDocumentHelper:CreateDriverDocument (string)
#20 0x00000040f0f87c in System.Lazy`1<T_REF>:ExecutionAndPublication (System.LazyHelper,bool)
#21 0x00000040f0f5d4 in System.Lazy`1<T_REF>:CreateValue ()
/entrypoint.sh: line 50:    38 Segmentation fault      (core dumped) ${MODIFIED_STARTUP}

Its different than the last one, both of them happen on startup; for more info this is a vault plugin for a unity game (serverside).