@Rishit_Bhatia
My expected maximal load could be 10 000 concurrent users. So how do I configure the driver for this?
Higher value on smaller clusters, will just result in not protecting the server against load spikes. In that case instead of WaitForQueueTimeout you would face server errors/degraded performance.
I don’t want WaitForQueueTimeout and I don’t want server errors or degraded performance, I want a solution/plan so my players don’t have API calls failing.
Currently I have MaxConnecting and MaxPoolSize both set to 1000, but with 1000 concurrent users this still results in 2-5% of requests not being served which is not acceptable.
I need a solution that lets me handle up to 10 000 concurrent users with all requests being served. Please advise how I can achieve this.