Hi @kirill.gaiduk.personal,
I’ve tried to reproduce the problem by using provided project, but I cannot see any problem yet (tested on Windows). I’ve simply started the provided project via Unity Editor with attached build-in Memory Profiler. I can see some allocations but GC seems to collect everything.
Is there anything else should be done to reproduce the issue (I’m not an Unity expert, so step-by-step instruction would be appreciated)? Also it’s not obvious what the time-scale on the provided memory usage graph, may be I have not wait long enough.
Thanks,
Oleksandr Poliakov